Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned, including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias
.
CreateAlias
ListAliases
DescribeAlias
UpdateAlias
DeleteAlias
ResolveAlias
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
create-alias
--name <value>
[--description <value>]
--routing-strategy <value>
[--tags <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
--name
(string)
A descriptive label that is associated with an alias. Alias names do not need to be unique.
--description
(string)
A human-readable description of the alias.
--routing-strategy
(structure)
The routing configuration, including routing type and fleet target, for the alias.
Type -> (string)
The type of routing strategy for the alias.
Possible routing types include the following:
SIMPLE - The alias resolves to one specific fleet. Use this type when routing to active fleets.
TERMINAL - The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the RoutingStrategy message embedded.
FleetId -> (string)
The unique identifier for a fleet that the alias points to. This value is the fleet ID, not the fleet ARN.
Message -> (string)
The message text to be used with a terminal routing strategy.
Shorthand Syntax:
Type=string,FleetId=string,Message=string
JSON Syntax:
{
"Type": "SIMPLE"|"TERMINAL",
"FleetId": "string",
"Message": "string"
}
--tags
(list)
A list of labels to assign to the new alias resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource , UntagResource , and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
(structure)
A label that can be assigned to a GameLift resource.
TagResource
UntagResource
ListTagsForResource
Key -> (string)
The key for a developer-defined key:value pair for tagging an AWS resource.
Value -> (string)
The value for a developer-defined key:value pair for tagging an AWS resource.
Shorthand Syntax:
Key=string,Value=string ...
JSON Syntax:
[
{
"Key": "string",
"Value": "string"
}
...
]
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
See ‘aws help’ for descriptions of global parameters.
Alias -> (structure)
The newly created alias resource.
AliasId -> (string)
A unique identifier for an alias. Alias IDs are unique within a Region.
Name -> (string)
A descriptive label that is associated with an alias. Alias names do not need to be unique.
AliasArn -> (string)
Amazon Resource Name (ARN ) that is assigned to a GameLift alias resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift alias ARN, the resource ID matches the alias ID value.
Description -> (string)
A human-readable description of an alias.
RoutingStrategy -> (structure)
The routing configuration, including routing type and fleet target, for the alias.
Type -> (string)
The type of routing strategy for the alias.
Possible routing types include the following:
SIMPLE - The alias resolves to one specific fleet. Use this type when routing to active fleets.
TERMINAL - The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the RoutingStrategy message embedded.
FleetId -> (string)
The unique identifier for a fleet that the alias points to. This value is the fleet ID, not the fleet ARN.
Message -> (string)
The message text to be used with a terminal routing strategy.
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
LastUpdatedTime -> (timestamp)
The time that this data object was last modified. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).