Retrieves properties for one or more player sessions. This operation can be used in several ways: (1) provide a PlayerSessionId
to request properties for a specific player session; (2) provide a GameSessionId
to request properties for all player sessions in the specified game session; (3) provide a PlayerId
to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
CreatePlayerSession
CreatePlayerSessions
DescribePlayerSessions
Game session placements
StartGameSessionPlacement
DescribeGameSessionPlacement
StopGameSessionPlacement
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
describe-player-sessions
is a paginated operation. Multiple API calls may be issued in order to retrieve the entire data set of results. You can disable pagination by providing the --no-paginate
argument.
When using --output text
and the --query
argument on a paginated response, the --query
argument must extract data from the results of the following query expressions: PlayerSessions
describe-player-sessions
[--game-session-id <value>]
[--player-id <value>]
[--player-session-id <value>]
[--player-session-status-filter <value>]
[--cli-input-json | --cli-input-yaml]
[--starting-token <value>]
[--page-size <value>]
[--max-items <value>]
[--generate-cli-skeleton <value>]
--game-session-id
(string)
A unique identifier for the game session to retrieve player sessions for.
--player-id
(string)
A unique identifier for a player to retrieve player sessions for.
--player-session-id
(string)
A unique identifier for a player session to retrieve.
--player-session-status-filter
(string)
Player session status to filter results on.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--starting-token
(string)
A token to specify where to start paginating. This is the
NextToken
from a previously truncated response.For usage examples, see Pagination in the AWS Command Line Interface User Guide .
--page-size
(integer)
The size of each page to get in the AWS service call. This does not affect the number of items returned in the command’s output. Setting a smaller page size results in more calls to the AWS service, retrieving fewer items in each call. This can help prevent the AWS service calls from timing out.
For usage examples, see Pagination in the AWS Command Line Interface User Guide .
--max-items
(integer)
The total number of items to return in the command’s output. If the total number of items available is more than the value specified, a
NextToken
is provided in the command’s output. To resume pagination, provide theNextToken
value in thestarting-token
argument of a subsequent command. Do not use theNextToken
response element directly outside of the AWS CLI.For usage examples, see Pagination in the AWS Command Line Interface User Guide .
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
See ‘aws help’ for descriptions of global parameters.
PlayerSessions -> (list)
A collection of objects containing properties for each player session that matches the request.
(structure)
Properties describing a player session. Player session objects are created either by creating a player session for a specific game session, or as part of a game session placement. A player session represents either a player reservation for a game session (status
RESERVED
) or actual player activity in a game session (statusACTIVE
). A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.When a player disconnects, the player session status changes to
COMPLETED
. Once the session ends, the player session object is retained for 30 days and then removed.
CreatePlayerSession
CreatePlayerSessions
DescribePlayerSessions
Game session placements
StartGameSessionPlacement
DescribeGameSessionPlacement
StopGameSessionPlacement
PlayerSessionId -> (string)
A unique identifier for a player session.
PlayerId -> (string)
A unique identifier for a player that is associated with this player session.
GameSessionId -> (string)
A unique identifier for the game session that the player session is connected to.
FleetId -> (string)
A unique identifier for a fleet that the player’s game session is running on.
FleetArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift fleet that the player’s game session is running on.
CreationTime -> (timestamp)
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
TerminationTime -> (timestamp)
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
Status -> (string)
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
IpAddress -> (string)
IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.
DnsName -> (string)
DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing .)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port -> (integer)
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
PlayerData -> (string)
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
NextToken -> (string)
Token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.