[ aws . gameliftstreams ]
Updates the configuration settings for an Amazon GameLift Streams stream group resource. You can change the description, the set of locations, and the requested capacity of a stream group per location. If you want to change the stream class, create a new stream group.
Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity: always-on and on-demand:
</p> </li> <li> <p> <b>On-demand</b>: The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). </p> </li> </ul> <p>To update a stream group, specify the stream group's Amazon Resource Name (ARN) and provide the new values. If the request is successful, Amazon GameLift Streams returns the complete updated metadata for the stream group.</p>
See also: AWS API Documentation
update-stream-group
[--description <value>]
--identifier <value>
[--location-configurations <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
[--cli-binary-format <value>]
[--no-cli-pager]
[--cli-auto-prompt]
[--no-cli-auto-prompt]
--description
(string)
A descriptive label for the stream group.
--identifier
(string)
An Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Format example: ARN-arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4
or ID-1AB2C3De4
.
--location-configurations
(list)
A set of one or more locations and the streaming capacity for each location.
(structure)
Configuration settings that define a stream group’s stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call UpdateStreamGroup . To add a new location and specify its capacity, call AddStreamGroupLocations .
AlwaysOnCapacity -> (integer)
The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session.LocationName -> (string)
A location’s name. For example,us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, see the Regions and quotas section in the Amazon GameLift Streams Developer Guide .OnDemandCapacity -> (integer)
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
Shorthand Syntax:
AlwaysOnCapacity=integer,LocationName=string,OnDemandCapacity=integer ...
JSON Syntax:
[
{
"AlwaysOnCapacity": integer,
"LocationName": "string",
"OnDemandCapacity": integer
}
...
]
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.
--debug
(boolean)
Turn on debug logging.
--endpoint-url
(string)
Override command’s default URL with the given URL.
--no-verify-ssl
(boolean)
By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)
Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.
--output
(string)
The formatting style for command output.
--query
(string)
A JMESPath query to use in filtering the response data.
--profile
(string)
Use a specific profile from your credential file.
--region
(string)
The region to use. Overrides config/env settings.
--version
(string)
Display the version of this tool.
--color
(string)
Turn on/off color output.
--no-sign-request
(boolean)
Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)
The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)
The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)
The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
--cli-binary-format
(string)
The formatting style to be used for binary blobs. The default format is base64. The base64 format expects binary blobs to be provided as a base64 encoded string. The raw-in-base64-out format preserves compatibility with AWS CLI V1 behavior and binary values must be passed literally. When providing contents from a file that map to a binary blob fileb://
will always be treated as binary and use the file contents directly regardless of the cli-binary-format
setting. When using file://
the file contents will need to properly formatted for the configured cli-binary-format
.
--no-cli-pager
(boolean)
Disable cli pager for output.
--cli-auto-prompt
(boolean)
Automatically prompt for CLI input parameters.
--no-cli-auto-prompt
(boolean)
Disable automatically prompt for CLI input parameters.
Arn -> (string)
An Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format isarn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamgroup/[resource ID]
.
AssociatedApplications -> (list)
A set of applications that this stream group is associated with. You can stream any of these applications with the stream group.
This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Format example:
arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6
.(string)
CreatedAt -> (timestamp)
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as:2022-12-27T22:29:40+00:00
(UTC).
DefaultApplication -> (structure)
The Amazon GameLift Streams application that is associated with this stream group.
Arn -> (string)
An Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Format example: ARN-arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4
or ID-1AB2C3De4
.Id -> (string)
The default application of the stream group.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Format example: ARN-
arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6
or ID-9ZY8X7Wv6
.
Description -> (string)
A descriptive label for the stream group.
Id -> (string)
A unique ID value that is assigned to the resource when it’s created. Format example:1AB2C3De4
.
LastUpdatedAt -> (timestamp)
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as:2022-12-27T22:29:40+00:00
(UTC).
LocationStates -> (list)
This value is set of locations, including their name, current status, and capacities.
A location can be in one of the following states:
- ACTIVATING : Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
- ACTIVE : The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
- ERROR : Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
- REMOVING : Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
(structure)
Represents a location and its corresponding stream capacity and status.
AllocatedCapacity -> (integer)
This value is the number of compute resources that a stream group has provisioned and is ready to stream. It includes resources that are currently streaming and resources that are idle and ready to respond to stream requests.AlwaysOnCapacity -> (integer)
The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session.IdleCapacity -> (integer)
This value is the amount of allocated capacity that is not currently streaming. It represents the stream group’s availability to respond to new stream requests, but not including on-demand capacity.LocationName -> (string)
A location’s name. For example,us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, see the Regions and quotas section in the Amazon GameLift Streams Developer Guide .OnDemandCapacity -> (integer)
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).RequestedCapacity -> (integer)
This value is the total number of compute resources that you request for a stream group. This includes resources that Amazon GameLift Streams has either already provisioned or is working to provision. You request capacity for each location in a stream group.Status -> (string)
This value is set of locations, including their name, current status, and capacities.
A location can be in one of the following states:
- ACTIVATING : Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
- ACTIVE : The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
- ERROR : Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
- REMOVING : Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
Status -> (string)
The current status of the stream group resource. Possible statuses include the following:
ACTIVATING
: The stream group is deploying and isn’t ready to host streams.ACTIVE
: The stream group is ready to host streams.ACTIVE_WITH_ERRORS
: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.ERROR
: An error occurred when the stream group deployed. SeeStatusReason
for more information.DELETING
: Amazon GameLift Streams is in the process of deleting the stream group.UPDATING_LOCATIONS
: One or more locations in the stream group are in the process of updating (either activating or deleting).
StatusReason -> (string)
A short description of the reason that the stream group is in
ERROR
status. The possible reasons can be one of the following:
internalError
: The request can’t process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help.noAvailableInstances
: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.
StreamClass -> (string)
The target stream quality for the stream group.
A stream class can be one of the following:
- ``gen5n_win2022`` (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.x builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.
- Reference resolution: 1080p
- Reference frame rate: 60 fps
- Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
- Tenancy: Supports 1 concurrent stream session
- ``gen5n_high`` (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.
- Reference resolution: 1080p
- Reference frame rate: 60 fps
- Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
- Tenancy: Supports up to 2 concurrent stream sessions
- ``gen5n_ultra`` (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.
- Reference resolution: 1080p
- Reference frame rate: 60 fps
- Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
- Tenancy: Supports 1 concurrent stream session
- ``gen4n_win2022`` (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.2 and 5.3 builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.
- Reference resolution: 1080p
- Reference frame rate: 60 fps
- Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
- Tenancy: Supports 1 concurrent stream session
- ``gen4n_high`` (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.
- Reference resolution: 1080p
- Reference frame rate: 60 fps
- Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM
- Tenancy: Supports up to 2 concurrent stream sessions
- ``gen4n_ultra`` (NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.
- Reference resolution: 1080p
- Reference frame rate: 60 fps
- Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
- Tenancy: Supports 1 concurrent stream session