Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to locate the best available placement locations for a new game session, and then prompts the game server process to start a new game session.
A game session queue is configured with a set of destinations (Amazon GameLift fleets or aliases) that determine where the queue can place new game sessions. These destinations can span multiple Amazon Web Services Regions, can use different instance types, and can include both Spot and On-Demand fleets. If the queue includes multi-location fleets, the queue can place game sessions in any of a fleet’s remote locations.
You can configure a queue to determine how it selects the best available placement for a new game session. Queues can prioritize placement decisions based on a combination of location, hosting cost, and player latency. You can set up the queue to use the default prioritization or provide alternate instructions using PriorityConfiguration
.
Request options
Use this operation to make these common types of requests.
Name
Destinations
(This parameter isn’t required, but a queue can’t make placements without at least one destination.)Name
and Destinations
NotificationTarget
Name
and Destinations
PriorityConfiguration
Name
and Destinations
PlayerLatencyPolicies
Results
If successful, this operation returns a new GameSessionQueue
object with an assigned queue ARN. Use the queue’s name or ARN when submitting new game session requests with StartGameSessionPlacement or StartMatchmaking .
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
See also: AWS API Documentation
create-game-session-queue
--name <value>
[--timeout-in-seconds <value>]
[--player-latency-policies <value>]
[--destinations <value>]
[--filter-configuration <value>]
[--priority-configuration <value>]
[--custom-event-data <value>]
[--notification-target <value>]
[--tags <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
[--cli-binary-format <value>]
[--no-cli-pager]
[--cli-auto-prompt]
[--no-cli-auto-prompt]
--name
(string)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
--timeout-in-seconds
(integer)
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to aTIMED_OUT
status. If you don’t specify a request timeout, the queue uses a default value.
--player-latency-policies
(list)
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift can’t make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
(structure)
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
MaximumIndividualPlayerLatencyMilliseconds -> (integer)
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.PolicyDurationSeconds -> (integer)
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Shorthand Syntax:
MaximumIndividualPlayerLatencyMilliseconds=integer,PolicyDurationSeconds=integer ...
JSON Syntax:
[
{
"MaximumIndividualPlayerLatencyMilliseconds": integer,
"PolicyDurationSeconds": integer
}
...
]
--destinations
(list)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
(structure)
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue’s destinations.
DestinationArn -> (string)
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
Shorthand Syntax:
DestinationArn=string ...
JSON Syntax:
[
{
"DestinationArn": "string"
}
...
]
--filter-configuration
(structure)
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location.AllowedLocations -> (list)
A list of locations to allow game session placement in, in the form of Amazon Web Services Region codes such as
us-west-2
.(string)
Shorthand Syntax:
AllowedLocations=string,string
JSON Syntax:
{
"AllowedLocations": ["string", ...]
}
--priority-configuration
(structure)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
PriorityOrder -> (list)
A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.
LATENCY
– Amazon GameLift prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.COST
– Amazon GameLift prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination’s location, instance type, and fleet type (Spot or On-Demand).DESTINATION
– Amazon GameLift prioritizes based on the list order of destinations in the queue configuration.LOCATION
– Amazon GameLift prioritizes based on the provided order of locations, as defined inLocationOrder
.(string)
LocationOrder -> (list)
The prioritization order to use for fleet locations, when the
PriorityOrder
property includesLOCATION
. Locations can include Amazon Web Services Region codes (such asus-west-2
), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift service locations.(string)
Shorthand Syntax:
PriorityOrder=string,string,LocationOrder=string,string
JSON Syntax:
{
"PriorityOrder": ["LATENCY"|"COST"|"DESTINATION"|"LOCATION", ...],
"LocationOrder": ["string", ...]
}
--custom-event-data
(string)
Information to be added to all events that are related to this game session queue.
--notification-target
(string)
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .
--tags
(list)
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference .
(structure)
A label that you can assign to a Amazon GameLift resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Key -> (string)
The key for a developer-defined key value pair for tagging an Amazon Web Services resource.Value -> (string)
The value for a developer-defined key value pair for tagging an Amazon Web Services resource.
Shorthand Syntax:
Key=string,Value=string ...
JSON Syntax:
[
{
"Key": "string",
"Value": "string"
}
...
]
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.
--debug
(boolean)
Turn on debug logging.
--endpoint-url
(string)
Override command’s default URL with the given URL.
--no-verify-ssl
(boolean)
By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)
Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.
--output
(string)
The formatting style for command output.
--query
(string)
A JMESPath query to use in filtering the response data.
--profile
(string)
Use a specific profile from your credential file.
--region
(string)
The region to use. Overrides config/env settings.
--version
(string)
Display the version of this tool.
--color
(string)
Turn on/off color output.
--no-sign-request
(boolean)
Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)
The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)
The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)
The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
--cli-binary-format
(string)
The formatting style to be used for binary blobs. The default format is base64. The base64 format expects binary blobs to be provided as a base64 encoded string. The raw-in-base64-out format preserves compatibility with AWS CLI V1 behavior and binary values must be passed literally. When providing contents from a file that map to a binary blob fileb://
will always be treated as binary and use the file contents directly regardless of the cli-binary-format
setting. When using file://
the file contents will need to properly formatted for the configured cli-binary-format
.
--no-cli-pager
(boolean)
Disable cli pager for output.
--cli-auto-prompt
(boolean)
Automatically prompt for CLI input parameters.
--no-cli-auto-prompt
(boolean)
Disable automatically prompt for CLI input parameters.
To use the following examples, you must have the AWS CLI installed and configured. See the Getting started guide in the AWS CLI User Guide for more information.
Unless otherwise stated, all examples have unix-like quotation rules. These examples will need to be adapted to your terminal’s quoting rules. See Using quotation marks with strings in the AWS CLI User Guide .
Example1: To set up an ordered game session queue
The following create-game-session-queue
example creates a new game session queue with destinations in two regions. It also configures the queue so that game session requests time out after waiting 10 minutes for placement. Since no latency policies are defined, GameLift attempts to place all game sessions with the first destination listed.
aws gamelift create-game-session-queue \
--name MegaFrogRaceServer-NA \
--destinations file://destinations.json \
--timeout-in-seconds 600
Contents of destinations.json
:
{
"Destinations": [
{"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" },
{"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" }
]
}
Output:
{
"GameSessionQueues": [
{
"Name": "MegaFrogRaceServer-NA",
"GameSessionQueueArn": "arn:aws:gamelift:us-west-2:123456789012:gamesessionqueue/MegaFrogRaceServer-NA",
"TimeoutInSeconds": 600,
"Destinations": [
{"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"},
{"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"}
]
}
]
}
Example2: To set up a game session queue with player latency policies
The following create-game-session-queue
example creates a new game session queue with two player latency policies. The first policy sets a 100ms latency cap that is enforced during the first minute of a game session placement attempt. The second policy raises the latency cap to 200ms until the placement request times out at 3 minutes.
aws gamelift create-game-session-queue \
--name MegaFrogRaceServer-NA \
--destinations file://destinations.json \
--player-latency-policies file://latency-policies.json \
--timeout-in-seconds 180
Contents of destinations.json
:
{
"Destinations": [
{ "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" },
{ "DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" }
]
}
Contents of latency-policies.json
:
{
"PlayerLatencyPolicies": [
{"MaximumIndividualPlayerLatencyMilliseconds": 200},
{"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60}
]
}
Output:
{
"GameSessionQueue": {
"Name": "MegaFrogRaceServer-NA",
"GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRaceServer-NA",
"TimeoutInSeconds": 600,
"PlayerLatencyPolicies": [
{
"MaximumIndividualPlayerLatencyMilliseconds": 100,
"PolicyDurationSeconds": 60
},
{
"MaximumIndividualPlayerLatencyMilliseconds": 200
}
]
"Destinations": [
{"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"},
{"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"}
],
}
}
For more information, see Create a Queue in the Amazon GameLift Developer Guide.
GameSessionQueue -> (structure)
An object that describes the newly created game session queue.
Name -> (string)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.GameSessionQueueArn -> (string)
The Amazon Resource Name (ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.TimeoutInSeconds -> (integer)
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to aTIMED_OUT
status.PlayerLatencyPolicies -> (list)
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift can’t make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
(structure)
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
MaximumIndividualPlayerLatencyMilliseconds -> (integer)
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.PolicyDurationSeconds -> (integer)
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.Destinations -> (list)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
(structure)
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue’s destinations.
DestinationArn -> (string)
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.FilterConfiguration -> (structure)
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location.AllowedLocations -> (list)
A list of locations to allow game session placement in, in the form of Amazon Web Services Region codes such as
us-west-2
.(string)
PriorityConfiguration -> (structure)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
PriorityOrder -> (list)
A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.
LATENCY
– Amazon GameLift prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.COST
– Amazon GameLift prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination’s location, instance type, and fleet type (Spot or On-Demand).DESTINATION
– Amazon GameLift prioritizes based on the list order of destinations in the queue configuration.LOCATION
– Amazon GameLift prioritizes based on the provided order of locations, as defined inLocationOrder
.(string)
LocationOrder -> (list)
The prioritization order to use for fleet locations, when the
PriorityOrder
property includesLOCATION
. Locations can include Amazon Web Services Region codes (such asus-west-2
), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift service locations.(string)
CustomEventData -> (string)
Information that is added to all events that are related to this game session queue.NotificationTarget -> (string)
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .