Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the Amazon GameLift game session placement feature with StartGameSessionPlacement , which uses the FleetIQ algorithm and queues to optimize the placement process.
When creating a game session, you specify exactly where you want to place it and provide a set of game session configuration settings. The target fleet must be in ACTIVE
status.
You can use this operation in the following ways:
If successful, Amazon GameLift initiates a workflow to start a new game session and returns a GameSession
object containing the game session configuration and status. When the game session status is ACTIVE
, it is updated with connection information and you can create player sessions for the game session. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session’s player session creation policy.
Amazon GameLift retains logs for active for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
See also: AWS API Documentation
create-game-session
[--fleet-id <value>]
[--alias-id <value>]
--maximum-player-session-count <value>
[--name <value>]
[--game-properties <value>]
[--creator-id <value>]
[--game-session-id <value>]
[--idempotency-token <value>]
[--game-session-data <value>]
[--location <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
[--cli-binary-format <value>]
[--no-cli-pager]
[--cli-auto-prompt]
[--no-cli-auto-prompt]
--fleet-id
(string)
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
--alias-id
(string)
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
--maximum-player-session-count
(integer)
The maximum number of players that can be connected simultaneously to the game session.
--name
(string)
A descriptive label that is associated with a game session. Session names do not need to be unique.
--game-properties
(list)
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. For an example, see Create a game session with custom properties .(structure)
This key-value pair can store custom data about a game session. For example, you might use a
GameProperty
to track a game session’s map, level of difficulty, or remaining time. The difficulty level could be specified like this:{"Key": "difficulty", "Value":"Novice"}
.You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can’t delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties .
Key -> (string)
The game property identifier.Value -> (string)
The game property value.
Shorthand Syntax:
Key=string,Value=string ...
JSON Syntax:
[
{
"Key": "string",
"Value": "string"
}
...
]
--creator-id
(string)
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the
CreateGameSession
operation requires aCreatorId
. Amazon GameLift limits the number of game session creation requests with the sameCreatorId
in a specified time period.If you your fleet doesn’t have a resource creation limit policy and you provide a
CreatorId
in yourCreateGameSession
requests, Amazon GameLift limits requests to one request perCreatorId
per second.To not limit
CreateGameSession
requests with the sameCreatorId
, don’t provide aCreatorId
in yourCreateGameSession
request.
--game-session-id
(string)
This parameter is deprecated. Use ``IdempotencyToken`` instead.Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session’s ID.
--idempotency-token
(string)
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the originalGameSession
object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session’s ID. A game session ARN has the following format:arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
--game-session-data
(string)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session .
--location
(string)
A fleet’s remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet’s home Region. Specify a remote location with an Amazon Web Services Region code such asus-west-2
. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet’s custom location.
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.
--debug
(boolean)
Turn on debug logging.
--endpoint-url
(string)
Override command’s default URL with the given URL.
--no-verify-ssl
(boolean)
By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)
Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.
--output
(string)
The formatting style for command output.
--query
(string)
A JMESPath query to use in filtering the response data.
--profile
(string)
Use a specific profile from your credential file.
--region
(string)
The region to use. Overrides config/env settings.
--version
(string)
Display the version of this tool.
--color
(string)
Turn on/off color output.
--no-sign-request
(boolean)
Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)
The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)
The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)
The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
--cli-binary-format
(string)
The formatting style to be used for binary blobs. The default format is base64. The base64 format expects binary blobs to be provided as a base64 encoded string. The raw-in-base64-out format preserves compatibility with AWS CLI V1 behavior and binary values must be passed literally. When providing contents from a file that map to a binary blob fileb://
will always be treated as binary and use the file contents directly regardless of the cli-binary-format
setting. When using file://
the file contents will need to properly formatted for the configured cli-binary-format
.
--no-cli-pager
(boolean)
Disable cli pager for output.
--cli-auto-prompt
(boolean)
Automatically prompt for CLI input parameters.
--no-cli-auto-prompt
(boolean)
Disable automatically prompt for CLI input parameters.
GameSession -> (structure)
Object that describes the newly created game session record.
GameSessionId -> (string)
A unique identifier for the game session. A game session ARN has the following format:arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.Name -> (string)
A descriptive label that is associated with a game session. Session names do not need to be unique.FleetId -> (string)
A unique identifier for the fleet that the game session is running on.FleetArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift fleet that this game session is running on.CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057"
).TerminationTime -> (timestamp)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057"
).CurrentPlayerSessionCount -> (integer)
Number of players currently in the game session.MaximumPlayerSessionCount -> (integer)
The maximum number of players that can be connected simultaneously to the game session.Status -> (string)
Current status of the game session. A game session must have anACTIVE
status to have player sessions.StatusReason -> (string)
Provides additional information about game session status.INTERRUPTED
indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.GameProperties -> (list)
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.(structure)
This key-value pair can store custom data about a game session. For example, you might use a
GameProperty
to track a game session’s map, level of difficulty, or remaining time. The difficulty level could be specified like this:{"Key": "difficulty", "Value":"Novice"}
.You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can’t delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties .
Key -> (string)
The game property identifier.Value -> (string)
The game property value.IpAddress -> (string)
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.DnsName -> (string)
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
- TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.- Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing .)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port -> (integer)
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.PlayerSessionCreationPolicy -> (string)
Indicates whether or not the game session is accepting new players.CreatorId -> (string)
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.GameSessionData -> (string)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session .MatchmakerData -> (string)
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data . Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill ).Location -> (string)
The fleet location where the game session is running. This value might specify the fleet’s home Region or a remote location. Location is expressed as an Amazon Web Services Region code such asus-west-2
.